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The Final Hours Of Half-Life
Estimated reading / exploring time
20 min
About this planning estimate
A rough 20-minute allowance to read or explore this piece.
About this piece
An account of Half-Life's development is saved for studying how a creative team turns an ambitious game into a finished release.
Explore it in a collection
These guides explain where to start and what to explore next.
- Find original ideas →
Get past the blank page and study how creative people develop work.
- Lead a team well →
Build the conditions for people to decide, collaborate and do useful work.